Website powered by

Older Magenta Horizon Concept Arts

The idea of Magenta Horizon was started around mid-2019. At that time, the idea about this game was a vague Tim-Burton-ish action game set in a non-specified afterlife. Through constant ideation, some of the ideas became old and scrapped. Here are some remnants.

Early design of Gretel. At that time, her name was Samantha and she used a snake-like creature as a side weapon/hook.

Early design of Gretel. At that time, her name was Samantha and she used a snake-like creature as a side weapon/hook.

In early time, The main stage of the game was going to be a palace-like territory built on the grey desert. The idea is scrapped for now, but hopefully this bright red palace will see it's light in someday.

In early time, The main stage of the game was going to be a palace-like territory built on the grey desert. The idea is scrapped for now, but hopefully this bright red palace will see it's light in someday.

This was an attempt to make a group of flora unique to this afterlife. Though it is too detailed to manufacture, the style carried on to actual background works.

This was an attempt to make a group of flora unique to this afterlife. Though it is too detailed to manufacture, the style carried on to actual background works.

Early concept of the Lake of gateways. I have to admit that it is subconsciously influenced by Dark Souls and Death Stranding.

Early concept of the Lake of gateways. I have to admit that it is subconsciously influenced by Dark Souls and Death Stranding.

Early design of the Nest Father. While I still like the design, He looked too flamboyant and villainy for his character archetype.

Early design of the Nest Father. While I still like the design, He looked too flamboyant and villainy for his character archetype.

The second design of the Nest Father and his sanctuary. While his inflexible and divine imagery is formed at this stage, having two separate entities on the head seemed like an over-design, so this idea is also scrapped.

The second design of the Nest Father and his sanctuary. While his inflexible and divine imagery is formed at this stage, having two separate entities on the head seemed like an over-design, so this idea is also scrapped.

One of the early idea about boss was a king with towering crowns. Though, as the story got developed, he found no place to fit in the story line, so he got scrapped.

One of the early idea about boss was a king with towering crowns. Though, as the story got developed, he found no place to fit in the story line, so he got scrapped.

Blucher vs Gretel. The design for the locomotive is barely changed.

Blucher vs Gretel. The design for the locomotive is barely changed.